AFE2Builds

Aliens: Fireteam Elite 2 classes

Compare the five remade USCM roles and the endgame Specialist. Every dossier carries verification and version labels.

Data last reviewed 2026-08-26

Marauder

Heavy weapons force multiplier

Pairs a rifle with a heavy weapon and two shoulder-mounted ordnance kits: the Blast Cannon for close pressure and Titan Rockets for large explosive answers.

Blast Cannon + Titan Rockets

M12A1 Rocket Launcher · OCAP-91 Volcan

Community confirmedView dossier

Duelist

Sustained rifle damage and mobility

Rifle specialist built for sustained fire, repositioning, and explosive answers through weapon configurations and shrapnel charges.

Burst Configuration + Shrapnel Grenade

BD-48 Daittyo Heavy Rifle · HNT-1 E1 Alamein Revolver Rifle · M41A Pulse Rifle

Community confirmedView dossier

Machinist

Deployables and battlefield control

Support-offense hybrid built around deployable machines and plasma weaponry that control the battlefield while the squad pushes.

Sentry Turret + Bodyguard

SMB-94 Zephyr Plasma Emitter · EDS-93 Plasma Discharger Mk.2

Community confirmedView dossier

Hunter

Slows, control, and weak-point damage

Control specialist that slows its prey with pulses and bolts, then deletes weak points with railgun and particle weaponry.

Particle Pulse + Stasis Bolt

BD-03 Djinn Personal Railgun · Type 111 Directed Particle Emitter

Community confirmedView dossier

Medic

Squad sustain and revives

The squad's insurance policy: stims, trauma stations, and close-range firepower that keep a fireteam standing on higher difficulties.

Combat Stims + Advanced Trauma Station

Armat X1 Fireball · Type 21 Tactical Shotgun Mk.2

Community confirmedView dossier

Specialist

Custom endgame Marine

Endgame class with no fixed kit: it mixes abilities and perks unlocked by progressing the other five classes into a fully custom Marine.

L56A3 Smartgun

Community confirmedView dossier