USCM field database
Verified builds for Aliens: Fireteam Elite 2
Class kits, weapons, perks, and patch changes. Every fact carries its source and game version.
- Clearance
- Open access
- Fireteam index
- 6 class dossiers
- Evidence
- Source tracked
Fireteam tactical index
Colonial Marine kit archive
06
class dossiers online
Five remade roles // one endgame specialist
Latest patch
Patch 1 · 2026-08-24- Buff
Blast Cannon: Cryo Blast
25 damage per second
- Nerf
Morale Surge
+2 temporary health per Special kill
- Fix
Hard to Hit
20% damage reduction
6
Buffs
2
Nerfs
4
Fixes
Six ways to fight the hive
Five remade USCM roles plus the endgame Specialist. Each dossier lists confirmed abilities, core perks, and signature weapons.
Marauder
Heavy weapons force multiplier
Pairs a rifle with a heavy weapon and two shoulder-mounted ordnance kits: the Blast Cannon for close pressure and Titan Rockets for large explosive answers.
Blast Cannon + Titan Rockets
Duelist
Sustained rifle damage and mobility
Rifle specialist built for sustained fire, repositioning, and explosive answers through weapon configurations and shrapnel charges.
Burst Configuration + Shrapnel Grenade
Machinist
Deployables and battlefield control
Support-offense hybrid built around deployable machines and plasma weaponry that control the battlefield while the squad pushes.
Sentry Turret + Bodyguard
Hunter
Slows, control, and weak-point damage
Control specialist that slows its prey with pulses and bolts, then deletes weak points with railgun and particle weaponry.
Particle Pulse + Stasis Bolt
Medic
Squad sustain and revives
The squad's insurance policy: stims, trauma stations, and close-range firepower that keep a fireteam standing on higher difficulties.
Combat Stims + Advanced Trauma Station
Specialist
Custom endgame Marine
Endgame class with no fixed kit: it mixes abilities and perks unlocked by progressing the other five classes into a fully custom Marine.
How verification works
Every gameplay record carries one of five statuses, its sources, and the patch it was checked against.
- Official
- Stated by the developer or publisher: patch notes, official posts, or the official site.
- In-game verified
- Checked directly in the current game build by a maintainer.
- Community confirmed
- Aggregated from consistent community reporting of official showcases.
- Unverified
- Reported but not yet checked. Treat it as provisional.
- Conflict
- Sources disagree. Claims stay separate until one is confirmed.
Patch 1 balance log
2026-08-24Launch-week changes with explicit before and after values, taken from the official notes.
Blast Cannon: Cryo Blast
marauder
10 damage per secondchanged to25 damage per second
BuffBreaching Blast
marauder
Reduced penetration resistance and armor by 50%changed toReduces penetration resistance and armor by 25%
NerfMorale Surge
hunter
+5 temporary health per Special killchanged to+2 temporary health per Special kill
NerfExplosive Rounds
duelist
-25% damage and stopping powerchanged toPenalty removed
BuffBD-48 Daittyo
duelist
117.5% weak point bonuschanged to17.5% weak point bonus
FixListed trait value corrected
Unyielding
+10 healthchanged to+50 health
BuffEach class dossier lists the changes that touch that class.